[fltsim.0]
title=VEH_Macon
model=
texture=

[General]
category=Boat

[contact_points]
static_pitch=0.0                //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=2000.0             //feet, altitude of CG when at rest on the ground

[DesignSpecs]
max_speed_mph = 90     
acceleration_constants = 0.5, 0.8               //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.3, 0.3               //Time constant (effects responsiveness), and max acceleration (Gs)
//SternPosition = 90

[Effects]
//wake =  fx_wake_carrier